[Top 25] MTG Arena Most Powerful Blue Cards

These are MTG Arena’s top 25 most powerful cards in blue.

It’s only fitting for someone named Arcanis the Omnipotent to be a blue mage.

Since the days of Ancestral Recall and Time Walk, the game’s most powerful spells have always been the ones that had blue mana symbols on them. With the ever-growing number of sets released in MTG Arena, it’s time to look at what’s currently the most potent blue cards available to play digitally. Now what’s viewed as powerful can be subjective, so for this list, we’ve chosen cards that either change the game rules or win you the game if unanswered.

25. Commit / Memory

What is great about Commit / Memory:

  • Commit isn’t worded like a regular counterspell so it works against “Can’t be countered” spells.
  • Similarly, it’s effective against indestructible permanents because it doesn’t destroy the target.
  • Memory lets you reload by shuffling your graveyard in and drawing seven new cards.

24. Midnight Clock

What is great about Midnight Clock:

  • It costs the same as other mana rocks while having a very powerful extra ability.
  • Shuffling your graveyard in lets you draw the cards you’ve previously played.
  • You have an option to accelerate its triggered ability when you have mana to spare.

23. Spark Double

What is great about Spark Double:

  • Unlike other clones, it has the unique ability to copy planeswalkers.
  • It copies with an added loyalty counter so you can do things like immediately ultimate Garruk.
  • Because it doesn’t copy the legendary type, you can copy legendary targets without problems.

22. Leyline of Anticipation

What is great about Leyline of Anticipation:

  • You can cast spells at any time, so your opponent always has to worry about surprise threats.
  • As an enchantment, it continuously has this effect until the Leyline is destroyed.
  • If you’re lucky enough to have it on your opening hand, you get it on the board for free.

21. Discontinuity

What is great about Discontinuity:

  • It can be used as a pseudo Time Walk by using it on your opponent’s upkeep.
  • Ending the turn exiles everything on the stack so it works against spells that can’t be countered.
  • You can also use it on your turn to avoid your own harmful triggered abilities.

Continue reading at GamersDecide.com

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